Tribe: Gauls

Tribe Overview

The Gauls are the most defensive tribe in Travix. Their cavalry units are the fastest in the game, and their crannies hold 1.5x more resources to protect against raids. They also have the Trapper building to capture attacking troops. They are highly versatile and excel in both defense and swift counter-attacks.

Special Trait:

Defense & Traps: Gauls have double cranny capacity, protecting resources from raiders. They can construct the Trapper building to capture attackers, and their cavalry units are the fastest in the game.

Troops

Here are the detailed stats, resource costs, and actual training times (at server speed 1000x) for the units of the Gauls:

Phalanx
Attack: 15
Speed: 7 fields/h
Def (Inf): 40
Upkeep Upkeep: 1
Def (Cav): 50
Carrying: 35
Wood 100
Clay 130
Iron 55
Crop 30
View Lvl 1-20 Training (Barracks)
Lvl 1: 1.04 s
Lvl 2: 945 ms
Lvl 3: 867 ms
Lvl 4: 743 ms
Lvl 5: 693 ms
Lvl 6: 614 ms
Lvl 7: 553 ms
Lvl 8: 497 ms
Lvl 9: 448 ms
Lvl 10: 403 ms
Lvl 11: 363 ms
Lvl 12: 326 ms
Lvl 13: 294 ms
Lvl 14: 264 ms
Lvl 15: 238 ms
Lvl 16: 214 ms
Lvl 17: 193 ms
Lvl 18: 173 ms
Lvl 19: 155 ms
Lvl 20: 141 ms
Pathfinder
Attack: 0
Speed: 17 fields/h
Def (Inf): 20
Upkeep Upkeep: 2
Def (Cav): 10
Carrying: 0
Wood 170
Clay 150
Iron 20
Crop 40
View Lvl 1-20 Training (Stable)
Lvl 1: 1.36 s
Lvl 2: 1.24 s
Lvl 3: 1.13 s
Lvl 4: 971 ms
Lvl 5: 892 ms
Lvl 6: 803 ms
Lvl 7: 723 ms
Lvl 8: 650 ms
Lvl 9: 585 ms
Lvl 10: 527 ms
Lvl 11: 474 ms
Lvl 12: 427 ms
Lvl 13: 384 ms
Lvl 14: 346 ms
Lvl 15: 311 ms
Lvl 16: 280 ms
Lvl 17: 252 ms
Lvl 18: 227 ms
Lvl 19: 203 ms
Lvl 20: 184 ms
Druidrider
Attack: 45
Speed: 16 fields/h
Def (Inf): 115
Upkeep Upkeep: 2
Def (Cav): 55
Carrying: 35
Wood 360
Clay 330
Iron 280
Crop 120
View Lvl 1-20 Training (Stable)
Lvl 1: 2.56 s
Lvl 2: 2.33 s
Lvl 3: 2.13 s
Lvl 4: 1.83 s
Lvl 5: 1.68 s
Lvl 6: 1.51 s
Lvl 7: 1.36 s
Lvl 8: 1.22 s
Lvl 9: 1.10 s
Lvl 10: 992 ms
Lvl 11: 893 ms
Lvl 12: 803 ms
Lvl 13: 723 ms
Lvl 14: 651 ms
Lvl 15: 586 ms
Lvl 16: 527 ms
Lvl 17: 474 ms
Lvl 18: 427 ms
Lvl 19: 382 ms
Lvl 20: 346 ms
Ram
Attack: 50
Speed: 4 fields/h
Def (Inf): 30
Upkeep Upkeep: 3
Def (Cav): 105
Carrying: 0
Wood 950
Clay 555
Iron 330
Crop 75
View Lvl 1-20 Training (Workshop)
Lvl 1: 5.00 s
Lvl 2: 4.55 s
Lvl 3: 4.17 s
Lvl 4: 3.57 s
Lvl 5: 3.28 s
Lvl 6: 2.95 s
Lvl 7: 2.66 s
Lvl 8: 2.39 s
Lvl 9: 2.15 s
Lvl 10: 1.94 s
Lvl 11: 1.74 s
Lvl 12: 1.57 s
Lvl 13: 1.41 s
Lvl 14: 1.27 s
Lvl 15: 1.14 s
Lvl 16: 1.03 s
Lvl 17: 927 ms
Lvl 18: 834 ms
Lvl 19: 747 ms
Lvl 20: 676 ms
Chieftain
Attack: 40
Speed: 5 fields/h
Def (Inf): 50
Upkeep Upkeep: 4
Def (Cav): 50
Carrying: 0
Wood 30750
Clay 45400
Iron 31000
Crop 37500
Training Time (Residence / Palace)
Training Time: 1m 30s
Swordsman
Attack: 65
Speed: 6 fields/h
Def (Inf): 35
Upkeep Upkeep: 1
Def (Cav): 20
Carrying: 45
Wood 140
Clay 150
Iron 185
Crop 60
View Lvl 1-20 Training (Barracks)
Lvl 1: 1.44 s
Lvl 2: 1.31 s
Lvl 3: 1.20 s
Lvl 4: 1.03 s
Lvl 5: 960 ms
Lvl 6: 850 ms
Lvl 7: 765 ms
Lvl 8: 689 ms
Lvl 9: 620 ms
Lvl 10: 558 ms
Lvl 11: 502 ms
Lvl 12: 452 ms
Lvl 13: 407 ms
Lvl 14: 366 ms
Lvl 15: 329 ms
Lvl 16: 296 ms
Lvl 17: 267 ms
Lvl 18: 240 ms
Lvl 19: 215 ms
Lvl 20: 195 ms
Theutates Thunder
Attack: 90
Speed: 19 fields/h
Def (Inf): 25
Upkeep Upkeep: 2
Def (Cav): 40
Carrying: 75
Wood 350
Clay 450
Iron 230
Crop 60
View Lvl 1-20 Training (Stable)
Lvl 1: 2.48 s
Lvl 2: 2.25 s
Lvl 3: 2.07 s
Lvl 4: 1.77 s
Lvl 5: 1.63 s
Lvl 6: 1.46 s
Lvl 7: 1.32 s
Lvl 8: 1.19 s
Lvl 9: 1.07 s
Lvl 10: 961 ms
Lvl 11: 865 ms
Lvl 12: 778 ms
Lvl 13: 700 ms
Lvl 14: 630 ms
Lvl 15: 567 ms
Lvl 16: 511 ms
Lvl 17: 460 ms
Lvl 18: 414 ms
Lvl 19: 370 ms
Lvl 20: 335 ms
Haeduan
Attack: 140
Speed: 13 fields/h
Def (Inf): 50
Upkeep Upkeep: 3
Def (Cav): 165
Carrying: 65
Wood 500
Clay 620
Iron 675
Crop 170
View Lvl 1-20 Training (Stable)
Lvl 1: 3.12 s
Lvl 2: 2.84 s
Lvl 3: 2.60 s
Lvl 4: 2.23 s
Lvl 5: 2.05 s
Lvl 6: 1.84 s
Lvl 7: 1.66 s
Lvl 8: 1.49 s
Lvl 9: 1.34 s
Lvl 10: 1.21 s
Lvl 11: 1.09 s
Lvl 12: 979 ms
Lvl 13: 881 ms
Lvl 14: 793 ms
Lvl 15: 714 ms
Lvl 16: 642 ms
Lvl 17: 578 ms
Lvl 18: 520 ms
Lvl 19: 466 ms
Lvl 20: 422 ms
Trebuchet
Attack: 70
Speed: 3 fields/h
Def (Inf): 45
Upkeep Upkeep: 6
Def (Cav): 10
Carrying: 0
Wood 960
Clay 1450
Iron 630
Crop 90
View Lvl 1-20 Training (Workshop)
Lvl 1: 9.00 s
Lvl 2: 8.18 s
Lvl 3: 7.50 s
Lvl 4: 6.43 s
Lvl 5: 5.90 s
Lvl 6: 5.31 s
Lvl 7: 4.78 s
Lvl 8: 4.30 s
Lvl 9: 3.87 s
Lvl 10: 3.49 s
Lvl 11: 3.14 s
Lvl 12: 2.82 s
Lvl 13: 2.54 s
Lvl 14: 2.29 s
Lvl 15: 2.06 s
Lvl 16: 1.85 s
Lvl 17: 1.67 s
Lvl 18: 1.50 s
Lvl 19: 1.34 s
Lvl 20: 1.22 s
Settler
Attack: 0
Speed: 5 fields/h
Def (Inf): 80
Upkeep Upkeep: 1
Def (Cav): 80
Carrying: 3000
Wood 5500
Clay 7000
Iron 5300
Crop 4900
Training Time (Residence / Palace)
Training Time: 22.70 s

Special Buildings

Trapper

The Trapper is a unique Gaul building that protects the village with hidden traps. Enemy troops who fail a raid can be caught in these traps, preventing resource loss and keeping prisoners until released or rescued.

Trapper & Trap Mechanics:
  • Trap Capacity: Each Trapper provides a baseline number of traps (up to 400 traps at level 20). On this server, this is multiplied by the Trapper Capacity setting (1000x), allowing a maximum of 400000 traps at building level 20.
  • Multiple Trappers: Once your first Trapper reaches level 20, you can build additional Trapper buildings in the same village to further increase your trap limit.
  • Troop Capture: When attacked, traps capture incoming troops before battle commences. Captured troops do not participate in the fight, take no damage, and do not deal damage. If all attackers are trapped, the attack fails completely and no resources are stolen.
  • Feeding Prisoners: Trapped troops continue to consume crop/food from their home village, NOT from the Gauls village where they are trapped.
  • Freeing via Attack (Rescue): If the attacker (or their ally) launches a successful Normal Attack (not a Raid) and wipes out all defending troops, all trapped units are freed. In this case, 50% of the traps are destroyed (must be rebuilt) and 50% are repaired for free.
  • Releasing by Gaul Owner: The defender can release the prisoners at any time via the Rally Point. If released, 100% of the traps are automatically repaired for free.
  • Disbanding by Attacker: The attacker can kill their own trapped troops from their Rally Point. If disbanded, 100% of the traps are repaired for free.

Tribe Wall

Palisade

The Gaulish Palisade is a well-balanced defensive barrier, offering solid defensive bonuses and moderate durability.

  • Defensive Bonus: 1.025^level (+2.5% per level). At Level 20, defense is boosted by +63.9% (1.64x).
  • Durability Factor: 2x (Requires 2 times as many Rams to damage compared to Roman City Walls).
Gauls Details
Gauls
Tribe Units: 10 Units